Stronghold titles are definitely not known for the incredible strategy of their respective AIs, thus I really was hoping to see some improvements on this aspect in Warlords. They also require attentions that shouldn’t be needed: if an attack leaves their castle walls damaged, you will have to emanate an edict telling the warlord to repair them, something that the AI could’ve done automatically after the attack. This is because our control over them is limited to the pressing of one of five buttons (the edicts) every few minutes, making the incredibly passive throughout a match. While the mechanic seems great and is useful in longer games, warlords have one big problem: they get boring after a few hours. The same is for upgrading the warlord: new levels allow us to use new edicts or to empower the defences in that warlord’s territory: the latter is particularly useful because warlords are normally very easy targets, so making them build small fortresses can be beneficial. Edicts are rather basic and are usually of commercial nature: you can request gold, wood, diplomatic points and other resources from your warlords, provided that you can afford the initial cost of the edict. Warlords stands in towers, that can however be strengthened for better protection once captured.ĭuring the game, by either controlling warlords or creating embassies, we can earn diplomatic points, which can then be spent to gain control of other warlords, emanate edicts or upgrading warlords that we already control. Controlling a tower, something that can be done either military (by defeating the warlord, that will then join our faction) or diplomatically (by using a special currency), annexes the warlord’s territory to our faction’s, without however leaving us the possibility of placing buildings on it. These towers are protected by a warlord: a special unit that, similarly to the one of our faction, can kill many soldiers in battle before falling itself. Warlords are marketed as the big new addition of this new title: what they are is basically lonely towers scattered around the map that, once controlled, allow the player to use some special actions called edicts to gain some bonuses. Building impenetrable fortresses is still a very entertaining aspect of the title. Campaign missions will also be replayable (and replayed) thanks to the high difficulty of some of them, similarly, again, to the previous titles of the Stronghold series.
The campaigns follow four different lords, plus one campaign defined as “economic”, since it more based on production than the actual war. The game has boasts five different campaign, allowing players to have hours upon hours of singleplayer content.
The possibility of placing walls, towers and anti-siege equipment is the focus of the Stronghold series and this title is no less than its predecessors: manning the wall with archers, crossbowmen and other soldiers is as fun as it was a decade ago. CD 1 1Ĭall to Arms (The Storm) Robert L.Before talking about the weak points of the game, let’s talk about the few positives: the game is based on a solid formula and, similarly to the previous titles, creating impenetrable fortresses is still really fun. Prices and shops where you can buy it are at the right column.
Support composers, artists and performers so they can release more music in the future. If you like Stronghold 3 Original Game Soundtrack, we strongly recommend to buy it. Soundtrack consists of 15 tracks tracks with duration over about 35 minutes. Euvino and was released on December 19, 2016. Here you can freely listen to preview tracks from Stronghold 3 Original Game Soundtrack.